UnityAPI手册-2019.4官网版
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Vector3.Lerp
# [Vector3](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.html).Lerp public static [Vector3](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.html) **Lerp** ([Vector3](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.html) **a**, [Vector3](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.html) **b**, float **t**); ## 参数 | a | 起始值,当 t = 0 时返回。 | | --- | ---------------------------------- | | b | 结束值,当 t = 1 时返回。 | | t | 用于在 a 和 b 之间进行插值的值。 | ## 返回 **Vector3** 插值,等于 a + (b - a) * t。 ## 描述 在两个点之间进行线性插值。 使用插值 `t` 在点 `a` 和 `b` 之间进行插值。参数 `t` 限制在范围 [0, 1] 内。这最常用于查找占两个终端之间距离特定百分比的点(例如,以便在这些点之间逐步移动对象)。 返回的值等于 **a + (b - a) * t** (也可以写作 **a * (1-t) + b*t** )。 当 `t` = 0 时,**Vector3.Lerp(a, b, t)** 返回 /a/。 当 `t` = 1 时,**Vector3.Lerp(a, b, t)** 返回 /b/。 当 `t` = 0.5 时,**Vector3.Lerp(a, b, t)** 返回 `a` 和 `b` 中间的点。 ``` // A short example of Vector3.Lerp usage. // Add it to an object in your scene, and at Play time it will draw in the Scene View a small yellow line between the scene origin, and a position interpolated between two other positions (one on the up axis, one on the forward axis). using UnityEngine; public class ExampleClass : MonoBehaviour { public int interpolationFramesCount = 45; // Number of frames to completely interpolate between the 2 positions int elapsedFrames = 0; void Update() { float interpolationRatio = (float)elapsedFrames / interpolationFramesCount; Vector3 interpolatedPosition = Vector3.Lerp(Vector3.up, Vector3.forward, interpolationRatio); elapsedFrames = (elapsedFrames + 1) % (interpolationFramesCount + 1); // reset elapsedFrames to zero after it reached (interpolationFramesCount + 1) Debug.DrawLine(Vector3.zero, Vector3.up, Color.green); Debug.DrawLine(Vector3.zero, Vector3.forward, Color.blue); Debug.DrawLine(Vector3.zero, interpolatedPosition, Color.yellow); } } ``` ``` // A longer example of Vector3.Lerp usage. // Drop this script under an object in your scene, and specify 2 other objects in the "startMarker"/"endMarker" variables in the script inspector window. // At play time, the script will move the object along a path between the position of those two markers. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { // Transforms to act as start and end markers for the journey. public Transform startMarker; public Transform endMarker; // Movement speed in units per second. public float speed = 1.0F; // Time when the movement started. private float startTime; // Total distance between the markers. private float journeyLength; void Start() { // Keep a note of the time the movement started. startTime = Time.time; // Calculate the journey length. journeyLength = Vector3.Distance(startMarker.position, endMarker.position); } // Move to the target end position. void Update() { // Distance moved equals elapsed time times speed.. float distCovered = (Time.time - startTime) * speed; // Fraction of journey completed equals current distance divided by total distance. float fractionOfJourney = distCovered / journeyLength; // Set our position as a fraction of the distance between the markers. transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fractionOfJourney); } } ``` 另请参阅:[Slerp](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.Slerp.html)、[LerpUnclamped](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector3.LerpUnclamped.html)。
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2022年6月22日 10:55
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