UnityAPI手册-2019.4官网版
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GUILayout.BeginScrollView
# [GUILayout](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUILayout.html).BeginScrollView public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, params GUILayoutOption[] **options**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, bool **alwaysShowHorizontal**, bool **alwaysShowVertical**, params GUILayoutOption[] **options**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **horizontalScrollbar**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **verticalScrollbar**, params GUILayoutOption[] **options**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **style**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **style**, params GUILayoutOption[] **options**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, bool **alwaysShowHorizontal**, bool **alwaysShowVertical**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **horizontalScrollbar**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **verticalScrollbar**, params GUILayoutOption[] **options**); public static [Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **BeginScrollView** ([Vector2](https://docs.unity3d.com/cn/2019.4/ScriptReference/Vector2.html) **scrollPosition**, bool **alwaysShowHorizontal**, bool **alwaysShowVertical**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **horizontalScrollbar**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **verticalScrollbar**, [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html) **background**, params GUILayoutOption[] **options**); ## 参数 | scrollPosition | 用于显示的位置。 | | --------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | alwayShowHorizontal | 可选参数,指示始终显示水平滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更宽时才显示。 | | alwayShowVertical | 可选参数,指示始终显示垂直滚动条。如果为 false 或省略,则仅在滚动视图中的内容比滚动视图本身更高时才显示。 | | horizontalScrollbar | (可选)用于水平滚动条的 [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html)。如果省略,则使用当前 [GUISkin](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUISkin.html) 的 `horizontalScrollbar` 样式。 | | verticalScrollbar | (可选)用于垂直滚动条的 [GUIStyle](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUIStyle.html)。如果省略,则使用当前 [GUISkin](https://docs.unity3d.com/cn/2019.4/ScriptReference/GUISkin.html) 的 `verticalScrollbar` 样式。 | ## 返回 **Vector2** 修改后的 scrollPosition。将其反馈到您传入的变量中,如示例所示。 ## 描述 开始一个自动布局的滚动视图。 自动布局滚动视图将接受您放入其中的任何内容并正常显示。如果大小不适合,将显示滚动条。BeginScrollView 调用必须始终与 EndScrollView 调用配对使用。  \ *游戏视图中的滚动视图。* ``` using UnityEngine; public class ExampleScript : MonoBehaviour { // The variable to control where the scrollview 'looks' into its child elements. Vector2 scrollPosition; // The string to display inside the scrollview. 2 buttons below add & clear this string. string longString = "This is a long-ish string"; void OnGUI() { // Begin a scroll view. All rects are calculated automatically - // it will use up any available screen space and make sure contents flow correctly. // This is kept small with the last two parameters to force scrollbars to appear. scrollPosition = GUILayout.BeginScrollView( scrollPosition, GUILayout.Width(100), GUILayout.Height(100)); // We just add a single label to go inside the scroll view. Note how the // scrollbars will work correctly with wordwrap. GUILayout.Label(longString); // Add a button to clear the string. This is inside the scroll area, so it // will be scrolled as well. Note how the button becomes narrower to make room // for the vertical scrollbar if (GUILayout.Button("Clear")) longString = ""; // End the scrollview we began above. GUILayout.EndScrollView(); // Now we add a button outside the scrollview - this will be shown below // the scrolling area. if (GUILayout.Button("Add More Text")) longString += "\nHere is another line"; } } ```
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2022年6月9日 23:43
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